Patch Notes 2.2: Cozy Life

Explorers, your base is becoming more than a place for crafting. It is turning into a true home for your Amikins with cozy houses. Also, this update is about making the base easier to manage with clearer Amikin works. Let's take a look.

HOUSES IN VILLAGE

Your base just got a cleaner houses built around elements. It gives your base a more organized layout and makes recovery easier to understand before your Amikins head back into action.

Amikin Houses

Beds are gone, and Amikins finally have real homes.

Before, the base could be filled with many beds. They took space, looked almost the same, and did not add much warmth to the village. Now, cozy houses take their place, giving Amikins a much better place to stay and making your base look cleaner, softer, and more alive.

Each element — Fire, Water, Earth, and Electricity — has its own house. As your player level grows, your houses can be upgraded to fit more Amikins inside. You can also place up to 2 houses of the same element, so you can fit more Amikin workers into your village base.

This is the kind of change that makes the base feel less like a camp and more like a real village. Amikins now have places to enter, rest, and return to after their adventures.

Rest and Recovery

Houses are not only cute. They are also useful.

Amikins placed inside a house can recover health while resting there. When you upgrade a house, it can hold more Amikins and improve healing for its element. If you place a second house of the same element, the healing bonuses can stack, helping that element recover even faster.

This gives your base a clear purpose between battles. After a hard adventure, your Amikins can return home, rest, and prepare for the next trip while your village keeps growing around them.

AMIKIN WORK REDESIGNED

ami_work.jpeg

Amikin work has been redesigned to make production easier to manage and more connected to your collection.

One Amikin, One Work

Before, the system had 7 shared work types, and one Amikin could cover several production needs. This could make building management less clear and sometimes create queues when several tasks needed the same helpers.

Now, there are 43 unique works. Each building has its own assigned Amikin, so it is easier to understand who is responsible for each part of production. The idea is simple: one building required one worker for clearer management.

This also gives your collection more meaning. Different Amikins now have clearer places in your village, which gives you more reasons to catch and try Amikins with different elements, rarities, and battle roles.

Tier 1 buildings need Tier 1 Amikins, Tier 2 buildings need Tier 2 Amikins, and so on. A wider collection now helps your village stay flexible as it grows.

Manual Assignments

Amikins no longer help with crafting and production on their own. Now you choose the right worker for the right building. Catch Amikins with the right work, open the building interface, and assign them to the job.

This gives you more control over your village. You can see who works where, plan your production more clearly, and avoid the old feeling of workers running between tasks without enough direct control.

To make the new system easier to learn, a guide has been added to the questline. We’ve also added an extra UI button so you can manage all workbenches and production from one place.

Production Keeps Going

We also helped with the first setup for existing villages. After the update, we checked your buildings, and If any of them needed a specific worker missing from your Amikin Vault, we added that Amikin and assigned them where possible. This way, your village can keep working right away, without asking you to find every new worker at once.

NEXUS TREE IMPROVEMENTS

The Console building has been removed, and its bonuses have been moved to the Nexus Tree. The goal is to make base upgrades easier to understand and manage. Instead of keeping these important bonuses in a separate building, they now belong to the main heart of your village — the Nexus Tree.

If your Console was upgraded before the update, you have received compensated Nexus Tree levels based on that progress. From now on, upgrading the Nexus Tree will also increase the AFK work timer (up to 6 hr) and Amikin Vault limits (up to 110 slots overall).

NEW SHINY

ami_shiny.png

New shiny form have appeared in Amiterra. Electricity Tank Amikin Metarva now has shiny versions to discover. Keep your eyes open while exploring — your next rare find may already be waiting somewhere out there.

EXTRA CHANGES

ami_extra.webp

A few smaller updates have also arrived to make the game feel smoother and easier to use.

Customization Screen — The customization screen UI has been refreshed. You can now use a randomize button and preview your character in top-tier armor. The rest of the system stays familiar, just with a cleaner look and a bit more comfort.