Patch Notes 1.2

Patch Notes 1.2

Hey, Explorers! This update brings back XP, reworks the Main Path, and makes big improvements to crafting, Amikin Rating, and teleportation — all based on your feedback.

Progression is smoother, systems are clearer, and getting stronger is easier than ever. Let’s take a look!

XP is back

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You asked for it — XP is back in the game! Now every action counts — battling wild Amikins, catching new companions, helping others, and gathering resources all earn you valuable XP and bring you closer to the next level.

Just one thing: to raise your level cap, make sure to progress along the Main Path!

New Amikin

Blastoаd — Todster’s second evolution, and still just as explosive. Covered in molten rock and lava spikes, he slams into enemies and bursts on impact, dealing damage to everyone around.

Main Path refreshed

We’ve reworked the Main Path to make your journey smoother. It’s now free from grindy, resource-heavy, or repetitive tasks — so progressing along it will feel more natural and rewarding.

To support this, we’ve also rebalanced when technologies, production benches, and resource buildings become available. Their unlock order now follows a more logical flow that better reflects your actual progress.

One more thing: your current stage on the Main Path now determines your player level cap. Just like before, your level continues to set the maximum level for your Amikins — so stay on the path to keep growing stronger.

Amikin Rating reworked

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Previously, an Amikin’s rating was based on a mix of different factors, which could feel confusing or unclear. We've now simplified the system: an Amikin’s Rating is determined solely by its core stats — like Genetic Health, Power, and Resistance.

This change makes it much easier to compare your Amikins at a glance and quickly spot the strongest ones in your collection.

Don’t worry — all Amikins you already own will keep their original rating.

Technologies adjusted

To make your progression feel smoother, we’ve rebalanced building and crafting requirements. Many structures are no longer gated by your player level when upgrading, giving you more freedom to develop your base at your own pace.

We’ve also adjusted several crafting recipes — most notably for weapons. Some became cheaper, others a bit expensive. In short, we rebalanced costs to make sure that each weapon’s crafting price now fairly reflects its actual power and value.

Free teleportation

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Yes — we’re tweaking teleportation once more, and once again, it’s all thanks to your feedback! Here’s what’s new:

– You no longer need to repair teleporters with resources. Just find and activate them — that’s it. Teleportation is now completely free.
– When you teleport, you’ll arrive at a random location nearby — but don’t worry: it’ll be close to the teleport point, and enemy Amikins won’t rush you right away.
– After teleporting, your character becomes invincible for 8 seconds — no more panic upon arrival!

These changes were inspired by you, our community. We hope they make teleporting a lot more fun and stress-free. Happy travels!

Extra Changes

Swords Are Now Always Within Reach Swords (such as Explorer Katana, Outlander's Katana, Catcher's katana) no longer require special resources to craft. So even if you're in a tight spot with barely any supplies left, you can still forge a trusty blade and set off on your next adventure.

Stronger, Cleaner Specials – Amikins now use their special attacks (those flashy, effect-heavy ones) less frequently — but when they do, they hit much harder. This reduces visual clutter during battles while keeping the power and excitement intact.

Better Optimization Across the Board – We’ve improved overall optimization, so the game now runs more smoothly and feels more responsive — with less strain on your device during longer play sessions.

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